Modelling

Texturing

Engine


About Me

A Games Art student since 2015 and developed a passion for 3d modelling. I am a 2021 Coventry University graduate with a 2:1 in BA(Hons) Games Art.

I’ve studied games art for over 7 years and in that time, I have gained experience using industry standard software packages such as Maya, Unreal Engine 4 and Substance Package.

My key skills include 3D modelling, implementing models into engines and asset management. Throughout my experience I have developed a particular interest in 3D asset and environment creation from concept to implementation within the engine.

I’ve worked in teams before and even became the lead of a project for my last year in college. In this team I kept track of everyones progress and helped out when I was needed. Through out that project I had my problem solving skills tested.

I worked with RFK Global for over 6 months working on there models, scenes and chracters for their animations. I worked fully remotely and was left to work on several issues like changing shaders and renders, as well as find and fixing any errors for the files. I was able to develop my rendering and shader skills in maya, there was even a small amount of animation work.



Software

Autodesk Maya
Autodesk 3DS Max
Adobe Photoshop
Clip Studio Paint
Unreal Engine 4
Substance Package

Skills

3D modelling
Asset management
Node programming
Interpreting briefs
Team collaboration
Leadership
Troubleshooting
Supporting others

Hobbies

Scale Models
Model kits
Drawing
History
Crafts


Contact

deathroe_gamesart@outlook.com